This is a VR experience I recently co-created with a talented group of friends. All the assets were sculpted in VR using Oculus Medium, decimated and UV'd in ZBrush, then baked and textured in Substance Painter.
Project lead, level design, animator: Dylan Paré
Concept art, asset creation, look dev: Scout Windsor
Programmer: John Craig
Academic supervision: Dr. Pratim Sengupta, PhD.
This is an ongoing project that is part of Dylan's PhD. research, so the video does not show much of what happens in the experience - that's under wraps for now. Thanks for taking a look!