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From Concept to VR Experience

This is a VR experience I recently co-created with a talented group of friends. All the assets were sculpted in VR using Oculus Medium, decimated and UV'd in ZBrush, then baked and textured in Substance Painter.

The team:
Project lead, level design, animator: Dylan Paré
Concept art, asset creation, look dev: Scout Windsor
Programmer: John Craig
Academic supervision: Dr. Pratim Sengupta, PhD.

This is an ongoing project that is part of Dylan's PhD. research, so the video does not show much of what happens in the experience - that's under wraps for now. Thanks for taking a look!

From Concept to VR Experience

Rock On