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From Concept to VR Experience

This is a VR experience I recently co-created with a talented group of friends. All the assets were sculpted in VR using Oculus Medium, decimated and UV'd in ZBrush, then baked and textured in Substance Painter.

The team:
Project lead, level design, animator: Dylan Paré
Concept art, asset creation, look dev: Scout Windsor
Programmer: John Craig
Academic supervision: Dr. Pratim Sengupta, PhD.

This is an ongoing project that is part of Dylan's PhD. research, so the video does not show much of what happens in the experience - that's under wraps for now. Thanks for taking a look!

Scout windsor treebark in game photo jpg
Scout windsor treebark asset composite 50

From Concept to VR Experience

Scout windsor image 2018 01 02 1 42 36 pm
Scout windsor scout1138 2018 01 14 23 16 50
Scout windsor scout1138 2018 01 14 23 17 03
Scout windsor scout1138 2018 01 14 22 58 42
Scout windsor rocks edited

Rock On